Gravity Wars 0.988 source code
(released June 20, 2008)
Flash Gravity Wars
(released June 30, 2008)
Uptime
(released August 20, 2008)
Requirements:
Microsoft Visual C++ 2008
If you'd like to help:
I would like a buffer to which everything should be sent before it is drawn on the screen
I would like to be able to hald the shot in progress (maybe if projectiles are threads)
I would like to have a code check for overlap between planets and spaceships
I would like to be able to shoot more than one shot at a time
I would like to make projectiles into objects (and have a class)
I would like to fade the shot during its flight
I would like a better animation
I would like anti-aliasing
Copyright:
do whatever you want but share my name if you use much of what I've done
send me the code of what you've done, I'll put it in the next version and thank you here!
Contributors:
helpful people from gamedev.net forums